A2 was so bad it apparently warranted a 1-star review

+added another route to get to the highground for BLU on the second point
+added some more health and ammo
+added some detailing

|adjusted pickups
|adjusted some lighting
|widen the path by the full health pack just a tad
|adjusted cover
|moved CP1 back further along the track

-removed the structure by the second cap that was being abused by snipers a bunch, replaced it with cake only accessible by jumper classes and the like
|fixed respawn room trigger not covering all of RED's spawn
|minor visual stuff
+added forcerespawn for RED after the first point as been capped
+added some sightline blockers for routes
+added custom round lost music
+added health and ammo to the second point areas
+added some high ground for RED at the first point
+added new sentry spot on first point

|adjusted brightness on the screenoverlay to help reduce eye strain
|lowered HDR brightness

|adjusted existing pickups
|changed RED spawn to face forward, and to be further back a bit
|adjusted geo on the balcony for BLU to help avoid spam and take up sentries easier

-removed one way drop down for BLU at first point that allowed them to flank RED from behind