the deep water is back
got rid of a nasty spawn to spawn sightline (the other one's still in tho)
changed some other stuff up
hopefully the skybox packed properly this time, for some reason sv_pure 2 shows no problems with a4
removed deep water
nerfed killer doors
made trains faster and deadlier
reduced health at mid
changed time of day to sunset/rise (probably rise)

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last year I submitted pl_campania_a3 to the Christmas Gameday
(because I was too shy to join steam chat)
But now I'm staying up late on Christmas eve to release another A3
An A3 that is fun, an A3 that is fast, an A3 that is cute

this is campania_A3, 1 year later, under 50MB
Merry Christmas tf2maps, enjoi

changes:
moved spawn rooms back
flipped the map left/right in places
added a small lighthouse for snipers
removed some doors and things people got stuck on
widened some doorways and tracks
removed some railings
Now Symmetrical!

removed some railings
reduced full ammopacks to medium
added trigger_push to water to throw of the aim of scuba-diving snipers
reduced respawnwavetime to 5seconds each
removed capture point spawntime modifiers