KotH Campania A12

Not koth_bananabay

  1. B!scuit

    B!scuit L3: Member

    Messages:
    113
    Positive Ratings:
    120
    Campania - Not koth_bananabay

    Took the bridge from PL_Campania_A8 and reduced the propspam.
    Also it's koth now

    Asymmetrical A1 so A2 will (hopefully!) have the best of the two designs
     
    • Like Like x 1
  2. B!scuit

    B!scuit L3: Member

    Messages:
    113
    Positive Ratings:
    120
    Now Symmetrical!

    removed some railings
    reduced full ammopacks to medium
    added trigger_push to water to throw of the aim of scuba-diving snipers
    reduced respawnwavetime to 5seconds each
    removed capture point spawntime modifiers

    Read the rest of this update entry...
     
  3. B!scuit

    B!scuit L3: Member

    Messages:
    113
    Positive Ratings:
    120
    last year I submitted pl_campania_a3 to the Christmas Gameday
    (because I was too shy to join steam chat)
    But now I'm staying up late on Christmas eve to release another A3
    An A3 that is fun, an A3 that is fast, an A3 that is cute

    this is campania_A3, 1 year later, under 50MB
    Merry Christmas tf2maps, enjoi

    changes:
    moved spawn rooms back
    flipped the map left/right in places
    added a small lighthouse for snipers
    removed some doors and things people got stuck on
    widened some doorways and tracks
    removed some railings

    Read the rest of this update entry...
     
  4. B!scuit

    B!scuit L3: Member

    Messages:
    113
    Positive Ratings:
    120
    removed deep water
    nerfed killer doors
    made trains faster and deadlier
    reduced health at mid
    changed time of day to sunset/rise (probably rise)

    Read the rest of this update entry...
     
  5. phi

    aa phi Let Pain Be Your Guide

    Messages:
    804
    Positive Ratings:
    1,585
    Please remember to pack your custom content into your map properly before submitting to an imp. It was skipped + removed because the skybox was not properly packed.
     
  6. B!scuit

    B!scuit L3: Member

    Messages:
    113
    Positive Ratings:
    120
    Ok, I'll be sure to reupload when I get back from NSW next week
     
  7. Creeps

    Creeps L1: Registered

    Messages:
    2
    Positive Ratings:
    6
    Looks and plays preety well! If anything I would upscaling it a tiny bit as some of the interiors have rather low ceilings.
     
  8. B!scuit

    B!scuit L3: Member

    Messages:
    113
    Positive Ratings:
    120
    the deep water is back
    got rid of a nasty spawn to spawn sightline (the other one's still in tho)
    changed some other stuff up
    hopefully the skybox packed properly this time, for some reason sv_pure 2 shows no problems with a4

    Read the rest of this update entry...
     
  9. B!scuit

    B!scuit L3: Member

    Messages:
    113
    Positive Ratings:
    120
    blocked sightlines (at the expense of fun jumps & added a massive chokepoint)
    snipers now drown rapidly when they touch water deeper than 64 hu
    changed skybox back to day
    reduced train speed by 25%
    fixed doors (again)
    added another spawn exit on the top floor for each time
    tweaked some railings
    randomly shuffled health and ammo placement
    confronted (ignored) doubts about having a layout that is really just a straight line full of fun jumps with some water on the side
    considered ripping off hightower further but ripped off banana bay again instead

    next update will likely take longer to produce, but then again I have lots of free time and bad ideas so maybe not

    Read the rest of this update entry...
     
  10. B!scuit

    B!scuit L3: Member

    Messages:
    113
    Positive Ratings:
    120
  11. B!scuit

    B!scuit L3: Member

    Messages:
    113
    Positive Ratings:
    120
  12. B!scuit

    B!scuit L3: Member

    Messages:
    113
    Positive Ratings:
    120
    It's the right way up now, I promise.

    +Added Train Doors
    +Added Some Nasty Sightlines
    +Added Detailing
    +Added New Stairs
    +Added AREA PORTALS

    Read the rest of this update entry...
     
  13. B!scuit

    B!scuit L3: Member

    Messages:
    113
    Positive Ratings:
    120
  14. B!scuit

    B!scuit L3: Member

    Messages:
    113
    Positive Ratings:
    120
    blue train is longer and less frequent
    changed spawntimes
    closed up lower route
    replaced ocean with deathpit
    removed crates by mid
    added some tiny buildings near mid
    added more stairs towards mid

    Read the rest of this update entry...
     
  15. B!scuit

    B!scuit L3: Member

    Messages:
    113
    Positive Ratings:
    120
  16. B!scuit

    B!scuit L3: Member

    Messages:
    113
    Positive Ratings:
    120
  17. B!scuit

    B!scuit L3: Member

    Messages:
    113
    Positive Ratings:
    120
    Maybe I should take this map more seriously

    changes:
    - removed joke
    + added silly

    In this update I'm trying to:
    direct the fight to the point
    keep sniper fun to play & play against
    keep a bit of the deathmatch feel
    reward teamwork

    Read the rest of this update entry...
     
  18. B!scuit

    B!scuit L3: Member

    Messages:
    113
    Positive Ratings:
    120
    After A11 and a week away A12 is now symmetrical! (mostly)
    Also cleaned up the control point (less pillars to get caught on)
    Added a bunch of tiny palm trees (find them all!)
    Pulled the Ocean in to give snipersubs less room to hide in
    Cleaned up the shape of spawn (outdoors) to help rollouts
    Fixed a bug where the blue train passed through doors

    Read the rest of this update entry...