KotH Campania A10

Not koth_bananabay

  1. B!scuit

    B!scuit L2: Junior Member

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    Campania - Not koth_bananabay

    Took the bridge from PL_Campania_A8 and reduced the propspam.
    Also it's koth now

    Asymmetrical A1 so A2 will (hopefully!) have the best of the two designs
     
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  2. B!scuit

    B!scuit L2: Junior Member

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    Now Symmetrical!

    removed some railings
    reduced full ammopacks to medium
    added trigger_push to water to throw of the aim of scuba-diving snipers
    reduced respawnwavetime to 5seconds each
    removed capture point spawntime modifiers

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  3. B!scuit

    B!scuit L2: Junior Member

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    last year I submitted pl_campania_a3 to the Christmas Gameday
    (because I was too shy to join steam chat)
    But now I'm staying up late on Christmas eve to release another A3
    An A3 that is fun, an A3 that is fast, an A3 that is cute

    this is campania_A3, 1 year later, under 50MB
    Merry Christmas tf2maps, enjoi

    changes:
    moved spawn rooms back
    flipped the map left/right in places
    added a small lighthouse for snipers
    removed some doors and things people got stuck on
    widened some doorways and tracks
    removed some railings

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  4. B!scuit

    B!scuit L2: Junior Member

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    removed deep water
    nerfed killer doors
    made trains faster and deadlier
    reduced health at mid
    changed time of day to sunset/rise (probably rise)

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  5. phi

    aa phi For Whom The Sorrows Sing

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    Please remember to pack your custom content into your map properly before submitting to an imp. It was skipped + removed because the skybox was not properly packed.
     
  6. B!scuit

    B!scuit L2: Junior Member

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    Ok, I'll be sure to reupload when I get back from NSW next week
     
  7. Creeps

    Creeps L1: Registered

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    Looks and plays preety well! If anything I would upscaling it a tiny bit as some of the interiors have rather low ceilings.
     
  8. B!scuit

    B!scuit L2: Junior Member

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    the deep water is back
    got rid of a nasty spawn to spawn sightline (the other one's still in tho)
    changed some other stuff up
    hopefully the skybox packed properly this time, for some reason sv_pure 2 shows no problems with a4

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  9. B!scuit

    B!scuit L2: Junior Member

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    blocked sightlines (at the expense of fun jumps & added a massive chokepoint)
    snipers now drown rapidly when they touch water deeper than 64 hu
    changed skybox back to day
    reduced train speed by 25%
    fixed doors (again)
    added another spawn exit on the top floor for each time
    tweaked some railings
    randomly shuffled health and ammo placement
    confronted (ignored) doubts about having a layout that is really just a straight line full of fun jumps with some water on the side
    considered ripping off hightower further but ripped off banana bay again instead

    next update will likely take longer to produce, but then again I have lots of free time and bad ideas so maybe not

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  10. B!scuit

    B!scuit L2: Junior Member

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  11. B!scuit

    B!scuit L2: Junior Member

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  12. B!scuit

    B!scuit L2: Junior Member

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    It's the right way up now, I promise.

    +Added Train Doors
    +Added Some Nasty Sightlines
    +Added Detailing
    +Added New Stairs
    +Added AREA PORTALS

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  13. B!scuit

    B!scuit L2: Junior Member

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  14. B!scuit

    B!scuit L2: Junior Member

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    Positive Ratings:
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    blue train is longer and less frequent
    changed spawntimes
    closed up lower route
    replaced ocean with deathpit
    removed crates by mid
    added some tiny buildings near mid
    added more stairs towards mid

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