Bunker (CP) [v2.0]

Bunker (CP) [v2.0] 2.0.0

Welcome back to the RED Bunker; won't you help clear out the cobwebs and clutter?

I've finally got around to releasing the v2.0 of cp_bunker. I'm a bit of a procrastinator, sorry TF2Map folks! Months ago, I showcased my map to their testing server, with rather hideous results. Poor lighting, too much junk in the way, and the dreaded dust. Well, it's all gone now, uploaded as a separate experience for you to play. My thanks go out to the playtesters during that period for kicking me into shape... that, and Bunker was my first, so touching it up wouldn't hurt!

Visit the original cp_bunker, if you wish:
Eyo! Still working in Hammer, really enjoying the software at the moment. Currently, thanks to feedback on the workshop pages of Bunker and my newest map Prairie (of which will receive its own home here on TF2Maps), I'm currently working on optimization.

The brushes present in the Bunker should now all be details, meaning they all shouldn't render all at once, hopefully reducing any lag and rendering issues.

I do still plan on further optimizing the Bunker, and Prairie by extension, by introducing cubemapping. That should be taken care of in the next couple of weeks before my vacation.

Again, thank you for any and all feedback!