BulletRace

BulletRace A4C

Fixed a whoopies.

Fixed:
  • VScript files not packed.
  • Cubemaps now work.
More. And less. Hopefully for the better.

Fixes:
  • Fixed being able to open enemy spawn doors.
  • Optimization.
  • Players not being in bumpercars when respawning during event. (New method, so there is also a chance I completely broke it for multiplayer. It works in singleplayer. Fingers crossed.)
  • Moved spawnpoints and resupply cabinet further back in spawn.
Added:
  • Better access to flanks.
  • Signs that explain why you can't use sentries.
  • Fences blocking inaccessible areas.
Removed:
  • Sentries.
  • Ramps and elevated areas entirely to try and help make sniper less op.
More changes! More stuff!

Fixes:
  • Lowered cartblocker powerup for better reachability.
  • Shortened cartblocker powerup time to 4 seconds.
  • Made setup time shorter.
  • Minor visual things.
  • Being on fire after spawning from falling in pit.
  • Made sniper spots on raised areas clear so snipers can be seen.
  • Raised ceiling and removed invisible clip above target.
  • Carts move slower.
Added:
  • More events:
    • Jarate - Everyone gets jarate'd for 10 seconds.
    • Bumpercars - Everyone gets put in a bumpercar for 15 seconds.
    • LARGE COW - Suprise.
  • Flank routes for more accessibility and possibilities.
  • Demoknight ramps.
  • Target starts moving after one team reaches the halfway point.
Updated cover pictures.
Changes, changes, changes!

Fixed:
  • Sentries now work on the targets.
  • Spawn door triggers being too small.
  • Being able to stand on light props.
  • Better ammo cabinet visibility.
  • Faster respawn times (I think I fixed it).
Removed:
  • Player clip in the middle.
Added:
  • Ability to go over to other team's side during a round.
  • Lights indicating when the targets are enabled.
  • Cart blocking powerup. Grabbing it will block the enemy team's cart for 7 seconds.
  • Events:
    • Deathmatch - Targets disabled for 30 seconds.
    • Reverse - Shooting your target will reverse the enemy team's cart, lasts 15 seconds.