BulletRace

PLR BulletRace A4C

collacot

L1: Registered
May 28, 2023
6
0
collacot submitted a new resource:

BulletRace - Payload Race, but you shoot a target to move the cart.

just a joke map i made that is payload race but you have to shoot a target to make the cart move.

it's in a small arena with separated red and blu sides (to prevent camping since it's so small) and provided cover.

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collacot

L1: Registered
May 28, 2023
6
0
collacot updated BulletRace with a new update entry:

A2 Release

Changes, changes, changes!

Fixed:
  • Sentries now work on the targets.
  • Spawn door triggers being too small.
  • Being able to stand on light props.
  • Better ammo cabinet visibility.
  • Faster respawn times (I think I fixed it).
Removed:
  • Player clip in the middle.
Added:
  • Ability to go over to other team's side during a round.
  • Lights indicating when the targets are enabled.
  • Cart blocking powerup. Grabbing it will block the enemy team's cart...

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collacot

L1: Registered
May 28, 2023
6
0
collacot updated BulletRace with a new update entry:

A3C Release

More changes! More stuff!

Fixes:
  • Lowered cartblocker powerup for better reachability.
  • Shortened cartblocker powerup time to 4 seconds.
  • Made setup time shorter.
  • Minor visual things.
  • Being on fire after spawning from falling in pit.
  • Made sniper spots on raised areas clear so snipers can be seen.
  • Raised ceiling and removed invisible clip above target.
  • Carts move slower.
Added:
  • More events:
    • Jarate - Everyone gets jarate'd for 10...

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collacot

L1: Registered
May 28, 2023
6
0
collacot updated BulletRace with a new update entry:

A4B Release

More. And less. Hopefully for the better.

Fixes:
  • Fixed being able to open enemy spawn doors.
  • Optimization.
  • Players not being in bumpercars when respawning during event. (New method, so there is also a chance I completely broke it for multiplayer. It works in singleplayer. Fingers crossed.)
  • Moved spawnpoints and resupply cabinet further back in spawn.
Added:
  • Better access to flanks.
  • Signs that explain why you can't use sentries.
  • Fences...

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