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-added soundscapes
-added flank route to point B
-made blu spawn have a factory theme
-changed lighting in buildings (mostly)
-added patches for ammo and health pickups
-made signs have no colisions
*Plans started for multiple stages
-moved blu spawn back more
-made another flank route to the left of point A
-made cap time take longer
-made the map have an afternoon theme
*red still has 2 spawns
from the latest imp testing I bring you Update A2!
-added a flank route to the left most side of point A (right most for red)
-got rid of red's main spawn door on to point B
-dimmed the lights in the vents
-made a roof to point A
-clipped the right most fence (left most for red)
*blu spawn has not yet been moved
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