Brick Warehouse was a quick little map to see how good I am at making CP logic work. Starting as a 2 CP A/D map with nothing much to it until it went through 1 major change in A5 to make it multi stage, that backfired so I retrofitted it to a standard 3 CP A/D map. This map is forever changing until the gameplay and map design is on point, or as on point as it can be.
Brick Warehouse A12
An A/D CP map that is mostly set in a Badlands/Well theme