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Fixed clipping on top of buildings around BLU spawn and on top of the spawn itself
Disabled dynamic shadows on some walls and slightly thickened others around the map
Raised fence in A courtyard
Capturing A will now fill the timer to 6 minutes instead of adding 6 more minutes
Shrunk corner with barrels and pallets near BLU spawn
Raised middle route into area before B onto a covered balcony
Lowered far route into B, moved doorway back into area before B, and gave the general area a red trim
Removed wall cover in area before B and replaced with several crates
Lowered high ground balcony over B wall to be cover and separated windows
Replaced window textures with more obvious ones
Added route from RED spawn to high ground balcony over B
Added one-way window inside RED spawn looking at B
Moved resupply locker closer to center door in RED spawn
Clipped props near walls
Adjusted existing props
Adjusted lighting
Revamped BLU spawn interior to make it less complex
Lowered setup time from 80 to 70 seconds
Removed one way window inside minor route connected to main route to A
Retextured BLU upper forward spawn exit to be neutral
Moved entrance to minor hallway route to B into the actual hallway
Added more signs in and around the hallway route
Extended wall cover near gas tank in area before B
Added another barrel/pallet stack to area before B
Added another barrel/pallet stack in front of B
Moved B high ground small health/ammo to just outside the doorway to the high ground
Removed B high ground route doorway on B side
Extended wall near back of B deathpit
Shortened courtyard in front of BLU spawn
Added more fencing near courtyard shed
Turned shed window into second doorway
Made incline into main route to A from BLU spawn more shallow, placing the main doors on a slight high ground
Added a third exit from BLU forward spawn
Turned most ramps inside B routes into staircases
Repositioned medium health/ammo under ramp to B battlements
Added more warning signs around B deathpit
Made B deathpit deeper
Added more signage pointing to each control point
Added more decorative/corner props and signs to make each area a bit more unique and recognizable
Adjusted lighting
Lowered ceilings across the entire map
Lowered ramp and high ground inside BLU spawn
Removed left (BLU perspective) major exit inside BLU spawn and extended corresponding wall in the courtyard
Repositioned setup gate props
Clipped pallet props inside nook next to BLU spawn
Adjusted one-way window opaque texture to be less distracting
Added short fence in A courtyard
Repositioned large fence on high ground next to A courtyard to allow angles on overhang and A building
Added small fence near large fence next to A courtyard
Removed medium health/ammo near BLU forward spawn ramp
Removed small health/ammo inside A building
Added nobuild area inside BLU forward spawn balcony
Added another barrel/pallet stack prop on top of existing one near full ammo pack behind A
Added column inside middle route to B
Clipped crates under ramp to B battlements
Extended cover in front of middle route to B
Shortened cover next to gas tank outside B
Replaced high ground over B's solid cover with small windowed room
Added room underneath high ground over B
Added medium health/ammo in front of new room underneath high ground over B
Raised B point slightly
Repositioned bridge to B point close to high ground over B to be more straight
Added more sightline-breaking cover and props
Adjusted existing props
Adjusted lighting
Clipped raised edge on platform in front of A
Added hazard signs around the deathpit
Lowered ceiling inside the back of BLU's initial spawn
Extended doorways around BLU spawn's 2 main exits and the wide side exit
Added multiple barrel and pallet props near BLU spawn to provide nooks and heights for spies and teleporters
Added a fence outside BLU spawn in front of the shack
Thickened wall and added one-way window for BLU inside minor route attached to main route to A
Added small fence outside minor route attached to main route to A
Extended wall and added large crate inside disconnected minor route to A
Added fence to area in front of BLU's forward spawn
Expanded and added a second, higher door to BLU's forward spawn
Added small raised edge to A's overhang
Shrunk A building's windows
Removed shutter doors and expanded doorways to arena before B
Added another stairway to high ground in arena before B
Moved doorway to area under high ground in arena before B
Thickened multiple walls around arena before B and B to prevent shadow clipping
Clipped railing props
Added diagonal piece to walkway in arena before B's high ground
Extended wall to wrap around minor ground entrance into B
Extended high ground route into B and its cover
Scouts can now double jump into B's high ground
Added high cover around deathpit to block sightlines into BLU's routes
Removed B windows and replaced with slopes leading to the main floor
Added various props/columns to provide nooks, crannies, and cover
Adjusted lighting