Blocked

Blocked A11

A2:
Added new forward spawn for Blu after second capture
Made it so the timed automatic cart rollback cannot push you back down the elevator after you have locked it in at the top
Added a new ramp to get up to the highest point of the elevator route from the middle level, this should help blu get up from the right side easier, giving them a new route to attack from, while still having low ground disadvantage
Added a new red defensive position next to the cart path coming into the elevator area
Added a route from Red's last spawn into the middle level of the elevator area (conveniently located in a place red was accidentally going anyway)
Added windows to the room outside of Blu's final forward spawn, one one-way glass and one open air, in the room that becomes a dead end outside of blu's last forward spawn, making it less of a dead end, and useful for
Widened main doorway into first capture building
Slid first and third capture points forward slightly
Fixed spawn points that weren't supposed to be active for Blu after the second capture
Fixed wonky red forward spawn door
Added/ adjusted some health and ammo
Added some more signage to help remind players to look up occasionally (especially around the elevator)
Removed leftover clipping from a fence I deleted and did some other various clipping tweaks