Blocked

Blocked b3

Changelog:
Continued detailing
Further gameplay changes around the elevator, we'll get there
Added some light cover on last
Fixed a number of small bugs and issues
I did a dumb and now it's fixed
Changelog:
Continued detailing
More layout changes/ streamlining around the elevator
Added new ramp that violently drops down when the elevator reaches the top (before the capture point)
Finally fixed rollback zone at the finale
Shrank payload cart a bit more
Removed solidity from all hanging block "ropes"
Fixed a number of awkward sightlines and probably added some more
Changelog:
Began initial artpassing, mostly throwing around materials to get a vibe on the map
Adjusted cover in a number of places
Removed upper walkway crossing the first initial courtyard, and adjusted flow around that area
Changed up the deathpit flank coming out of first blu spawn
Moved the third capture point back a bit
Adjusted gameplay flow around the elevator
Finally placed health/ ammo patches (you're welcome)
A bunch of other stuff, you'll see`
Changelog:
Overhauled the elevator and surrounding area significantly, the elevator is now 2 levels
Changed a bunch around the opening area
Adjusted health/ ammo placement and size, including adding a new full pack over the deathpit in the opening area
Did some clipping and other small tweaks
There's some weird shadows now, I dunno, maps haunted
Changelog:
Added a new staircase on last leading the lower area under to the upper platform, giving red a better way to rotate up from down there
Changed/ added cover around last a bunch, mostly benefitting red
Added railing to upper building facing the first cap building and one way window, benefitting blu
Added a new balcony/ exit on the structure between first spawn and the first cap building
Did some light flow adjustments around the map
Opened up blu's first spawn interior some
Added 1-2 seconds to the spawn timer for red on last
Added some more signage around the map
Did some light clipping
Some other stuff I can't keep track of all of this stuff, stop reading so closely
Changelog:
Opened upper building on the corner leading to first capture building
Added another minor death pit in the first area
Adjusted ground outside of last to minimize chance of fall damage for Red
Some other minor stuff
Oops I made a mistake, here's the right version
Changelog:
Further changed the cover around the elevator, opening up the top a bit more in the process
Rebuilt the flank to the top of the tower
Added a deathpit in the opening area
Simplified the area to the left of the elevator, heading up
Did a few other small tweaks, I dunno, pear changed a bunch, it's his fault if its broken :)
Changelog:
Changed cover around last
Added new structure on last, benefitting Red
Removed back smaller elevator area behind the large elevator and added some new ramps, as an experiment
Added new dynamic doors blocking the flank route behind the third capture point
Moved third cap back further again at the top of the elevator tower
Removed one of the one way windows looking into last, and made another on that same side two-way
Made the death pit on last more OSHA compliant
Tweaked some lighting to help the gameplay (mostly around doors)
Continued some optimization work