Competitive KOTH map (6v6, 7v7, or 9v9) set between two military warehouses
I think I fixed the packing for this, but let me know if it didn't work
Made all lights less bright
Added detailing in spawn rooms
Fixed a missing skybox clip brush, fixed missing decals.
Continued artpass process. Detailing out-of-bounds area is complete, but no 3D skybox. Made a few other changes as well.
Blocked off a small doorway in the warehouses to make it easier for a spawncamped team to push out
Smoothed clipping on the ramp in spawn, you should now be able to walk up smoothly without using the stairs
Lowered skyboxes - Area outside of spawn has slightly lower skybox than mid
Cut down on visleaves
Changed the shape of fence to the right outside...
Took a lot of time on this update.
Continued artpass process
Made minor changes to map geometry such as new doorway arches
Restricted player access to an unnecessary area outside of spawn
Replaced ground outside of spawn with displacement grass
Fixed some incorrect textures
Added env_cubemap entities
I realize that there are many aesthetically unfinished parts of this map, namely the out-of-play areas to the sides. Work on those areas will come in future...
Continued artpass process, this time mainly focusing on roof detailing
Added support beams on interiors of warehouses
Changed some textures
Replaced planes outside of spawn with building
Made more smoothing clip brushes
Still have a lot to do, I plan on leaving the skybox for later, as well as complex lighting, soundscapes, HDR support, more detailing, etc.
Made a complete but minimal artpass, removing all dev textures. Made a few other minor changes as well:
Repositioned resupply lockers in spawn
Slightly re-oriented wall in either warehouse
Added props under stairs in skylight building, playerclipped the entire area underneath stairs
Changed lighting in many areas
Made other small fixes and tweaks that I probably am forgetting
Made changes to cover on battlements
Changed the way skylights look
Removed a row of lights in warehouses
Removed nobuild region from shipping containers around mid
Added a new wall inside the warehouses
Added more clipping to smooth out movement
Moved medium health packs from warehouse into a side room
Added some smoothing clips to make movement smoother
Removed a prop used to block a sightline, added shutter doors instead
Redesigned a side room that seem underused
Triggers were not compiled previously, this is the same as A2 otherwise
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