I think I fixed the packing for this, but let me know if it didn't work
  • Made all lights less bright
  • Added detailing in spawn rooms

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Fixed a missing skybox clip brush, fixed missing decals.
Continued artpass process. Detailing out-of-bounds area is complete, but no 3D skybox. Made a few other changes as well.
  • Blocked off a small doorway in the warehouses to make it easier for a spawncamped team to push out
  • Smoothed clipping on the ramp in spawn, you should now be able to walk up smoothly without using the stairs
  • Lowered skyboxes - Area outside of spawn has slightly lower skybox than mid
  • Cut down on visleaves
  • Changed the shape of fence to the right outside of spawn
  • Smoothed clipping on a barrier prop by mid

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Took a lot of time on this update.
  • Continued artpass process
  • Made minor changes to map geometry such as new doorway arches
  • Restricted player access to an unnecessary area outside of spawn
  • Replaced ground outside of spawn with displacement grass
  • Fixed some incorrect textures
  • Added env_cubemap entities
I realize that there are many aesthetically unfinished parts of this map, namely the out-of-play areas to the sides. Work on those areas will come in future updates. I also will eventually add HDR support and sound.

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Continued artpass process, this time mainly focusing on roof detailing
  • Added support beams on interiors of warehouses
  • Changed some textures
  • Replaced planes outside of spawn with building
  • Made more smoothing clip brushes
Still have a lot to do, I plan on leaving the skybox for later, as well as complex lighting, soundscapes, HDR support, more detailing, etc.

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Made a complete but minimal artpass, removing all dev textures. Made a few other minor changes as well:
  • Repositioned resupply lockers in spawn
  • Slightly re-oriented wall in either warehouse
  • Added props under stairs in skylight building, playerclipped the entire area underneath stairs
  • Changed lighting in many areas
  • Made other small fixes and tweaks that I probably am forgetting

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  • Made changes to cover on battlements
  • Changed the way skylights look
  • Removed a row of lights in warehouses
  • Removed nobuild region from shipping containers around mid
  • Added a new wall inside the warehouses
  • Added more clipping to smooth out movement
  • Moved medium health packs from warehouse into a side room

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  • Added some smoothing clips to make movement smoother
  • Removed a prop used to block a sightline, added shutter doors instead
  • Redesigned a side room that seem underused
Triggers were not compiled previously, this is the same as A2 otherwise