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Further detailing
Optimization work
Fixed tank door opening the red spawn door instead
Fixed case of sentry busters self-detonating
Fog is now two-stage, darker indoors, lighter outdoors.
Fixed messy cubemap
I'll probably start actually working on missions for this now, big ups to Crinitus and Botrot for supplying missions thus far for testing.
Map is now "fully detailed." AKA there shouldn't be any visible details. Interior areas are still rough and need a thorough sweep.
Bomb lanes should now work flawlessly????
Added a ramp right outside of the hatch to ease movement
Added soundscapes, pretty quiet right now
It's midnight and I've taken my meds I need to go to bed
Bots should now follow paths cleanly
Some detailing changes on geometry
Lighting brightened at hatch
Wall added to mid
Front drop down made into displacements
Fixed tank door not opening
Skybox culling adjusted
OOB buildings extended
Added more cubemaps
Rough artpass
Probably something else
Furthered some detailing
Condensed Hatch Lobby
Lowered platform at Hatch Lobby
Lowered platform at Wrap
Fixed invalid navigation paths
Adjusted navigation paths
Removed pit for a ledge instead. Ledge
Detailed a hut
Added tags for ramps at front
I forgot what I did
Jokes gone
Fixed Melee tank
Okay! Fine! I added it.
Added another tank spawn
Added another robot spawn
Finally fixed melee shield tank
Compressed pit
Compressed hatch to spawn
Fixed melee tank shield not parenting to tank
Changed a floor texture
Added populator entity for mission makers
Fixed some nav near front
Minor artpass to get a feel for theming at the front
Added vaccinator tank support
Relationship grown
Made the forward upgrade station functional
Further tank path smoothing