These are the resources I consult regularly when making MVM maps, and a few things extra. Maybe they'll help someone else out too.
MVM Map Creation — By gettysburg and Mince
Custom MVM Missions: A Guide on How to Create Them — By Sntr, Jakapoa, Big Shot!, and...
Red team constructs an office building, which is totally not a front for secret and highly illegal activity to make sure that Gray mann's source of money never reaches his pockets.
However, with the building found out, so to does Gray construct an office building, which is also totally not a...
I had made the bots spawn on the traintrack entity and worked, it include point_template . But the only thing i wanted is the bots spawn their own indiviadual traintrack, instead of that 1 traintrack parented all bot.
(picture of straight line and 5 bot on each indiviadual traintrack moving to...
"To bot or not to bot- wait, what's the question?"
Wasn't too sure on what to make that was exclusively TF2-themed so I did something that combined a character of mine with TF2!
I personally love MVM and I also love killing robots! So I decided to draw Tommy (in some of my TF2 loadout)...
A Mann versus Machine map based on tall buildings in the process of being built.
Players make their way inside the third building where the robots spawn. The robots exact spawn location should be obvious, as there are two massive gates. There are four smaller gates on each level, where tanks...
This is an experimental map. Heavily inspired by elements from the Left4Dead series (PC), Zelda Ocarina of Time (N64), and
Super Ghouls 'n Ghosts (SNES).
Players fight against robots in a haunted castle setting. The goal is to survive 'n' revive your team mates as you fight your way up to the...
Horzine is not pleased with how boring and easy their zeds were last time, so shared some of his stems and stimpacked all of them, this led to a decrease in zombie count and less but more brutal waves thou.
effectively an update for horzine_holocaust, but redone to the point it barely feels...
This map is part of a Team Fortress 2 Community project called "The Alien MvM project!"
Click here for more information.
A MvM map based on the "The Invasion Update" Lead by Ronin And the 2018's Steam Summer Sale game "Saliens" by Valve
Usefull Info about these map series:
A two sided MVM map:
Robots attack from two seperate sides, and converge into the middle.
Map help, lighting and texturing and playtesting:
MVM popfile guidance:
Map made for the TF2maps's Mapper's vs Machines Contest.
Rytu - http://steamcommunity.com/id/Rytugamer
Un Seau - http://steamcommunity.com/profiles/76561198106419992
Qohen - http://steamcommunity.com/id/QohenxD
Welcome to a chemical facility in the jungle. Why? Because bananas...
I found this video and I thought there are things mvm mappers could potentially take away from this.
Obvisouly this is Doom, a single player fps, not a multiplayer coop fps. But what this video has to say about fps combat, it is intriguing.
Both MvM and Doom puts heavy emphasis on fps combat...
Made for the Mappers VS Machines Contest
Merasmus got in trouble with the Japanese Robo-Mafia,
Thinking he is affiliated with the Team Fortress Mercenaries,
The Robo-Mafia is comming after the Mann Co Headquarters, and it's your job to defend it !
So gear up, bring together your greatest...
An mvm map. The map splits into three parts throughout.
When the robots capture the central control point at any time, it will switch the current path used by the robots. Only one path is active at any time.
The middle path is objectively the hardest due to its short length.
The CP has an 80...