Stjarna Rannsokn has been changed to Stjarna Rannsóknarstofa (Thanks Miljan Dallas!)
Large amounts of major and minor detail addition, see screenshots for changes. Fixed two filters having duplicate names, which caused an error to appear in console. Increased volume on most soundscapes. Added additional cover to the right entrance of the facility. Fixed a visible seam between two brushes. Added a red kite. Thermal Thunder updated to currently accepted version for upcoming Potato campaign.
Soundscape
Fixed an erroneous clip brush bleeding into the hatch area Reverted change that made a piece of the fence rope not work Fixed hatch brushwork bleeding into prop Cliff-side of red warehouse now juts out a small bit Updated Thermal Thunder to reflect changes made in internal playtests
Added support for tanks that spawn on the cliff Various detail enhancements to geometry Updated mission maker file to cover upgrade station entities Clipped railings to make clipping more consistent and to save myself the trouble of any headaches later on Made lighting in pipe room darker and changed texture of the door Navigation updated to cover all major areas consistently
Lots of miscellaneous detail additions
Added Algorithm Adversity, an intermediate mission by Botrot and Crinitus Added Tidalwave Torment, an expert mission by Crinitus This map is now on the workshop!
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Misc changes that I never bothered to catalog Updated Thermal Thunder
More detail refinements Fixed some reverse-culled surfaces from z-fighting with decals and on brush cuts Added Thermal Thunder, an advanced mission that is very WIP Working on this map makes me happy