I had this tagged the wrong way so it wasn't appearing on the Recently Updated section of the front page. Staff have changed my tags, and this reupload will fix it, thanks @phi .
Changed the way mid is built so it is easier to work with internally
Added a sun in the sky
Changed all door textures to that similar to the prop
Replaced forward spawn doors with brush based ones, also uses "no entry" door textures on the outside
Mid Changes:
Made mid less open, made it more structured rather than freeflow
Changed locations of some of the entrances so that they aren't just all over the place, instead more close together
Replaced many of the rocks with buildings/more blocky-er structures, so that it's easier to jump on as scout, and easier for soldiers and demos to put splash damage on, this also blocks sightlines better
Added crates to the Mid bridge to give players more cover on it
Indented the shutter doors
Made the holes on the roof of the bridge slightly wider
Second Changes:
Changed the location of an entrance into second
Made it easier for non-jumping classes to get onto the top level of second
Moved the health/ammo on the defender's side of Second back a bit
Last/Lobby Changes:
Made Last much bigger
Moved the point back
Rotated and raised the granary conveyers
Added a shed, and a raised concrete section
Adjusted the entrance door from Sewer to Last
Added some snazzy steam sounds to the pipes in Sewer
Removed a way to enter lobby, replaced it with a stairway/doorway to get onto second from lobby
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