CP Afterblaze A2 Reupladed

Put on your Sunday clothes!

  1. Nicky

    aa Nicky Lets try something new!

    Messages:
    912
    Positive Ratings:
    1,698
    Afterblaze - Put on your Sunday clothes!

    A 5cp map originally made for the Winter 2017 72 Hour Jam. I want it to be played in a competitive format, but if that doesn't really work out then that's fine.

    20170212204826_1.jpg
    20170212204940_1.jpg
    20170212204848_1.jpg
    20170212204910_1.jpg
    20170212205010_1.jpg
    20170212205039_1.jpg
    20170212205055_1.jpg
     
    • Like Like x 4
    Last edited: Feb 21, 2017
  2. DrLambda

    aa DrLambda L69: Teeheehee, Member

    Messages:
    458
    Positive Ratings:
    454
    Those deers are better at rocket jumping than i am.
     
    • Funny Funny x 3
    • Agree Agree x 1
  3. Nicky

    aa Nicky Lets try something new!

    Messages:
    912
    Positive Ratings:
    1,698
    I'm not sure if I'm allowed to update the map this close to the Jam (there's an exhibition game right?), but I have many plans for the next update:

    • Revise Mid
      • Make it less open, change some of the layout to be more interesting than just a small gorge, this will block some not so good sightlines
      • Change locations of the some entrances so that they aren't just all over the place, instead more close together
      • Replace many of the rocks with buildings/more blocky-er structures, so that it's easier to jump on as scout, and easier for soldiers and demos to put splash damage on, this will also block sightlines better
    • The changes of the entrances onto mid will move the doorway that is blocked by wood on second over a bit, so attackers aren't entering behind the defenders' lines
    • Make last longer, and a bit wider, and move the point back, so it isn't super close to second, and so the granary converters aren't causing claustrophobia.
    • I'm thinking about maybe making the holes on mid's roof a bit bigger, along with adding some small structures on top of mid so you aren't being seen from the entire mid, and so you can't see the entire mid.

    Let me know what you think, I would have provided drawn over pictures to help show what I mean, however I'm on mobile and don't have much time to do that. Thank you!
     
  4. hutty

    aa hutty

    Messages:
    471
    Positive Ratings:
    372
    I took the map for a spin with bots and the ideas you listed above seem good.
     
    • Thanks Thanks x 1
  5. Infomaniac

    Infomaniac L6: Sharp Member

    Messages:
    341
    Positive Ratings:
    168
    Looking good
     
    • Thanks Thanks x 1
  6. Nicky

    aa Nicky Lets try something new!

    Messages:
    912
    Positive Ratings:
    1,698
    Alpha 2 is here! Here are the changes:
    • Pseudo-detailed a lot
    • Changed the way mid is built so it is easier to work with internally
    • Added a sun in the sky
    • Changed all door textures to that similar to the prop
    • Replaced forward spawn doors with brush based ones, also uses "no entry" door textures on the outside
    • Mid Changes:
      • Made mid less open, made it more structured rather than freeflow
      • Changed locations of some of the entrances so that they aren't just all over the place, instead more close together
      • Replaced many of the rocks with buildings/more blocky-er structures, so that it's easier to jump on as scout, and easier for soldiers and demos to put splash damage on, this also blocks sightlines better
      • Added crates to the Mid bridge to give players more cover on it
      • Indented the shutter doors
      • Made the holes on the roof of the bridge slightly wider
    • Second Changes:
      • Changed the location of an entrance into second
      • Made it easier for non-jumping classes to get onto the top level of second
      • Moved the health/ammo on the defender's side of Second back a bit
    • Last/Lobby Changes:
      • Made Last much bigger
      • Moved the point back
      • Rotated and raised the granary conveyers
      • Added a shed, and a raised concrete section
      • Adjusted the entrance door from Sewer to Last
      • Added some snazzy steam sounds to the pipes in Sewer
      • Removed a way to enter lobby, replaced it with a stairway/doorway to get onto second from lobby

    Read the rest of this update entry...
     
    • Like Like x 1
  7. Nicky

    aa Nicky Lets try something new!

    Messages:
    912
    Positive Ratings:
    1,698
    I had this tagged the wrong way so it wasn't appearing on the Recently Updated section of the front page. Staff have changed my tags, and this reupload will fix it, thanks @phi .

    Read the rest of this update entry...