WiP in WiP, post your screenshots!

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
Some l8 nite pics of cp_blizzard's first stage, rebuilt from the permafrost up (please excuse the disgusting lighting):

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Bogdy

L4: Comfortable Member
Aug 13, 2014
187
208
Making overlays for my 72hour map which I may or may not use cos they're awful

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I am not a graphic designer
*spontaneously communists*
 

Flower_Shop_Guy

♪ -- ♫ -- ♪
aa
Mar 10, 2015
196
488
Making overlays for my 72hour map which I may or may not use cos they're awful

44259a497c.png


b774aad2af.png


I am not a graphic designer

Совок, я даже встретил его на tf2maps.net...

I really wanna to see that sexy terminal from Zootopia in the Source Engine (Gmod\TF2). No matter how long it takes, but I will do it.

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EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
Progress!

m1VDmFX.jpg


I think I'm going to have to make a quick model for the back of the sphinx's head & rear body, too. And then I got this strange desire to make a scout statue just so I could ruin it Shelley/Ozymandias style.

This is rapidly turning into its own mini-Egypt content expansion pack.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,858
That geometry is beautiful.
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
Working on replacing a bunch of props in dredge with brush structures.
Before
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After
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Before
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After
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Before
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After
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Also I somehow messed up areaportals. enjoy missing areas.
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
And now a big ol' pile of crates turned into an enterance to a secret base.
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Moonrat

nothing left
aa
Jul 30, 2014
932
585
And now a big ol' pile of crates turned into an enterance to a secret base.
koth_dredge_b3dev0007.jpg
the problem with your detailing as a whole is it just clashes with itself. There is a lot of weird and out of place things that just quickly build up into a map which I would never be able to get immersed in. This base thing is a fantastic example of that problem. It's a completely different set of textures and models from the Bulletcrops pack that have little relation with this area you're trying to make. These textures and shit should be used as spytech interiors, and not just something you'd see on the outside while walking around what is otherwise supposed to be a weird mix of industrial and maritime.