zythe_umc17

CTF zythe_umc17 a5

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
521
310
zythe_umc17 - MORE TRASH FOR THE GARBAGE PILE

MORE TRASH FOR THE GARBAGE PILE
MORE TRASH FOR THE GARBAGE PILE
MORE TRASH FOR THE GARBAGE PILE
MORE TRASH FOR THE GARBAGE PILE
MORE TRASH FOR THE GARBAGE PILE
MORE TRASH FOR THE GARBAGE PILE
MORE TRASH FOR THE GARBAGE PILE
MORE TRASH FOR THE GARBAGE PILE
MORE TRASH FOR THE GARBAGE PILE
MORE TRASH FOR THE GARBAGE PILE
MORE TRASH FOR THE GARBAGE PILE
MORE TRASH FOR THE GARBAGE PILE
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
521
310
whats new?
  • last has been largely redesigned!
  • connectors generally improved
  • broke up the beach area to the side of blue spawn with a new angled building
  • added a boat house for blue highground on the beach on A
  • added another small building and planform on the beach at B to act as cover
  • flag is now a bomb!
  • added a nobuild on the flag spawn are and the rest of the truck
  • added a one way door to B that stays open for red until A is capped
  • minor changes

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zythe_

✖ ✖ ✖
aa
Feb 20, 2018
521
310
whats new?
  • added more doorways for blue on B and expanded the lobby
  • added more health in the connector area
  • added a full ammo kit on the beach
  • removed pipe route that didnt even work in the last version
  • thanks to @leeztoi for making the custom itchigo cutout! ive also added his new cutout, with a dynamic flair to it!
  • i forgot to write down all the changes soo uhhh
  • minor changes?

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zythe_

✖ ✖ ✖
aa
Feb 20, 2018
521
310
Whats New?
  • added some arrows for navigation
  • added a forward spawn!
  • flag now spawns on A after A was captured
  • added some wooden boards going up from the beach route to give it more use
  • made the full healthpack on the beachroute a medium instead
  • removed pointless side area on B and replaced full kits with medium kits
  • the round now immediately ends after the timer ends, no overtime
Thanks to all the playtesters!

Read the rest of this update entry...