Whats New?
  • added some arrows for navigation
  • added a forward spawn!
  • flag now spawns on A after A was captured
  • added some wooden boards going up from the beach route to give it more use
  • made the full healthpack on the beachroute a medium instead
  • removed pointless side area on B and replaced full kits with medium kits
  • the round now immediately ends after the timer ends, no overtime
Thanks to all the playtesters!
whats new?
  • stuff
  • i dont remember i forgor to write shit down
what was fixed?
  • leezo cutout not starting disabled
whats new?
  • added more doorways for blue on B and expanded the lobby
  • added more health in the connector area
  • added a full ammo kit on the beach
  • removed pipe route that didnt even work in the last version
  • thanks to @leeztoi for making the custom itchigo cutout! ive also added his new cutout, with a dynamic flair to it!
  • i forgot to write down all the changes soo uhhh
  • minor changes?
what was fixed?
  • teams now actually switch once the round is won
What was fixed?
  • fixed missing hud icon
  • changed flag model to a bomb
  • increased cap times on both points
whats new?
  • last has been largely redesigned!
  • connectors generally improved
  • broke up the beach area to the side of blue spawn with a new angled building
  • added a boat house for blue highground on the beach on A
  • added another small building and planform on the beach at B to act as cover
  • flag is now a bomb!
  • added a nobuild on the flag spawn are and the rest of the truck
  • added a one way door to B that stays open for red until A is capped
  • minor changes