PL Wutville beta2 - final

Payload map and stripes.

  1. r13

    r13 Train God

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    And definite shout out to the snowycoast folks. I'm pillaging your snow assets and shaders, muhahahaha
     
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  2. r13

    r13 Train God

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    took me a couple days of experiments, but i have made an xmas tree i like

    [​IMG]
     
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  3. Diva Dan

    aa Diva Dan hello!

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    I have to say, those rainbow bridges look very strange :p
     
  4. r13

    r13 Train God

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    yeah, agreed... it will probably get red and white stripes of some sort i'm thinking.
     
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  5. Solaire

    aa Solaire Aspiring to be somewhat cool

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    man this is looking better everytime i see it!
     
  6. Benoist3012

    Benoist3012 L3: Member

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    I like the change to a snow theme, it looks awesome.
     
  7. Crowbar

    aa Crowbar Live demonstration of the hairy ball theorem

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    such misaligns are pretty capable of disturbing someone's sleep
    [​IMG]
     
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  8. r13

    r13 Train God

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    lol, i'm re-texturing all the houses this evening. the idea is that they will have a base wood texture that i will then detail some xmas wrapping presents style patterns on top of them. the ones that are in game now are trash models. it'll all get cleaned up... or hidden better ;)
     
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  9. Benoist3012

    Benoist3012 L3: Member

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    Are you going to change the skybox? Or at least retexture it, to make fit the snow theme?
     
  10. r13

    r13 Train God

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    here's a fast render version of the level... with the new trees and some of the new buildings with new skins

    [​IMG]
     
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  11. r13

    r13 Train God

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    yes.

    see screenshot above.
     
  12. Benoist3012

    Benoist3012 L3: Member

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  13. r13

    r13 Train God

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    hmm i dunno about that specific one to be honest. I may experiment with some of the others of a lighter palette tho.

    feedback, noted.
     
  14. Diva Dan

    aa Diva Dan hello!

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    I would snoop around the Arctic pack thread to see if you can snag a better skybox from there too. The sawmill skybox looks really smoggy. It's a cool contrast that is capable of interesting story telling-like all of the kids being forced to make toys or what not- if you want to go there.
     
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    Last edited: Dec 4, 2016
  15. Beef Bucket

    aa Beef Bucket

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    I'm not sure if this will change on full compile, but right now the garland, ornaments and hats on the trees are way too bright and look out of place in an otherwise restrained color palette. That coupled with a fairly noisy tree texture, the trees are, in my ever so humble opinion, not very nice to look at
     
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  16. r13

    r13 Train God

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    I reworked the uvs on the tree.. the hat leaves were getting crunched.. fixed that. there's a seam, but i'll fix that later.

    also the shaders on it... they were set to self illuminate.. now they are not..

    you might still not like the tree, but your feedback was noted and responded to :)
     
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  17. r13

    r13 Train God

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    I am using the Alpinestorm skybox... that would seem at least by name to be appropriate. I dont want a lighter sky.. but there's also not a lot of choice in dark skys with clouds in the Sky list. I am not super excited about making my own. I might... but it's at the bottom of my polish list if its even on the list.

    edit: I looked it up.. the Sawmill Skybox is the Alpinestorm one.... ;)
     
  18. Kill_the_Bug

    aa Kill_the_Bug

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    Hmmm- blue can get out of spawn during set up time - won't allow red engies to build and set up a defense
     
  19. r13

    r13 Train God

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    yah.. i was hoping to not put those doors in... but there is doors now.
     
  20. r13

    r13 Train God

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