- Nov 12, 2007
- 1,128
- 746
tc_meridian current build: Beta 4
Authors: Shmitz, Buddikaman, MangyCarface
tc_meridian takes place on a tropical island somewhere in the Pacific. Red team is hatching some maniacal scheme, and Blue has gotten wind of it and is attempting to stop them. Will Blue foil their plan? Will Red triumph and drive Blue off their island?
The gameplay is Territory Control, like tc_hydro, but it uses Capture the Flag instead of Control Points to win each round. We're hoping that the infiltration gameplay will result in fewer round stalemates than the domination gameplay of tc_hydro. At the same time since it only takes one cap to win a round and it changes location each round, we're hoping that this variety of CTF will be more appealing to people who don't like how much of a static turtle some CTF maps can become
Screenshots (still out of date, changing web hosts...):
Known issues:
Torch flame particle system still cannot be properly packed into the bsp.
Things we're looking for:
Does any area favor one side over the other?
Are there any classes that just can't work well in the majority of the map?
Are there any issues with the new temple area?
Are there any issues with the changes during the subbay/village round?
Download Map Here
For anyone who doesn't mind going an extra step to see the torch flame particles, you can download the pcf and manifest here. Extract that into your tf/particles directory.
Don't forget that it's in there, because you will probably want to delete them if/when Valve fixes the problem with them not being detected when packed into bsps.
=====================================
Win Tally (Round)
Boat: 0 <-> Village: 0
Village: 0 <- > Temple: 0 | Stalemate: 0
Village: 0 <-> Sub Bay: 0 | Stalemate: 0
Village: 0 <-> Volcano: 0 | Stalemate: 0
Temple: 0 <-> Sub Bay: 0 | Stalemate: 0
Temple: 0 <-> Volcano: 0 | Stalemate: 0
Sub Bay: 0 <-> Volcano: 0 | Stalemate: 0
Volcano: 0 <-> Lair: 0
Win Tally (Total)
Boat: 0
Village: 0/0
Temple: 0
Sub Bay: 0
Volcano: 0/0
Lair: 0
Total Wins: 0 (0/0)
Total Stalemates: 0
If you play a full timeslot on meridian, please note what areas win each round and post the tallies in this thread. It will help identify areas that need balancing.
=====================================
Authors: Shmitz, Buddikaman, MangyCarface
tc_meridian takes place on a tropical island somewhere in the Pacific. Red team is hatching some maniacal scheme, and Blue has gotten wind of it and is attempting to stop them. Will Blue foil their plan? Will Red triumph and drive Blue off their island?
The gameplay is Territory Control, like tc_hydro, but it uses Capture the Flag instead of Control Points to win each round. We're hoping that the infiltration gameplay will result in fewer round stalemates than the domination gameplay of tc_hydro. At the same time since it only takes one cap to win a round and it changes location each round, we're hoping that this variety of CTF will be more appealing to people who don't like how much of a static turtle some CTF maps can become
Screenshots (still out of date, changing web hosts...):














Known issues:
Torch flame particle system still cannot be properly packed into the bsp.
Things we're looking for:
Does any area favor one side over the other?
Are there any classes that just can't work well in the majority of the map?
Are there any issues with the new temple area?
Are there any issues with the changes during the subbay/village round?
Download Map Here
For anyone who doesn't mind going an extra step to see the torch flame particles, you can download the pcf and manifest here. Extract that into your tf/particles directory.
Don't forget that it's in there, because you will probably want to delete them if/when Valve fixes the problem with them not being detected when packed into bsps.
=====================================
Win Tally (Round)
Boat: 0 <-> Village: 0
Village: 0 <- > Temple: 0 | Stalemate: 0
Village: 0 <-> Sub Bay: 0 | Stalemate: 0
Village: 0 <-> Volcano: 0 | Stalemate: 0
Temple: 0 <-> Sub Bay: 0 | Stalemate: 0
Temple: 0 <-> Volcano: 0 | Stalemate: 0
Sub Bay: 0 <-> Volcano: 0 | Stalemate: 0
Volcano: 0 <-> Lair: 0
Win Tally (Total)
Boat: 0
Village: 0/0
Temple: 0
Sub Bay: 0
Volcano: 0/0
Lair: 0
Total Wins: 0 (0/0)
Total Stalemates: 0
If you play a full timeslot on meridian, please note what areas win each round and post the tallies in this thread. It will help identify areas that need balancing.
=====================================
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