Most hallways seem dull and lack details, not to mention cover.
Also, for a capture the intelligence map, there are on many stages too many pathways between the points.
Finally, it's easy for new players to get lost inside the bases and the arrows are not always helpful enough to find the exits.
As much as I appreciate the criticisms, it's very hard to act on "mosts" and "manys". If you could provide specific instances of hallways you think could use cover, or locations where you think arrows would improve player direction, it would be extremely helpful.
As someone who are not particular happy about this map, I better give my feedback
First off, the bug with the missing overlay is a major flaw of this map which is, ofcourse, not your fault, but it does make the intel virtually impossible to defend.
Also, when I play the map, I get a feeling that the map is only half-done. Most hallways seem dull and lack details, not to mention cover. Some things are quite awesome, the robot for example, but the lack of detail in the rest of the room, kind of ruins the impression.
Also, for a capture the intelligence map, there are on many stages too many pathways between the points.
Finally, it's easy for new players to get lost inside the bases and the arrows are not always helpful enough to find the exits.
I do love the environment, though, as well as some areas, especially the inca-ruins and the TF2-totem are very nicely done.
Don't you love it when people bash you for trying to explain something the best you can in a language that is not your first, nor your second, but the FOURTH tongue you speak? :glare:dont you love it when people say they hate the map and then give completely vague reasoning that cant be used to improve the map at all.