Beam me up Rexy

The shininess has to do with the parameters in your vmf, tone them down a bit. I think about 5 pages back at polycount there is a post showing settings on a spy knife that's a good guide.
The blockiness is smoothing groups, need to select all those polys and make them one group (I imagine you extruded the handle out, which will give each face it's own group in 3dsmax)
I suppose you are using W and V models for the shotty? I haven't dealth with that yet. Do they both use the same VMT? Or did you compile them both with $skinfamilies?
The original shoty isn't team colored is it? Are any of the old V/W models team colored? Maybe that only works with the new C models.