That is a fucking odd crane/crate.
Yeah, he does that in Mountain Lab also, and I really don't like it at that angle. From the ground you can't tell though.
Also, I found those roof weird too, but don't care at the moment, I will make some snow roof model to fit in the map at the end (but still a looot of work atm).
why not jsut make snow clumps from displacements?
Element boy, I think the problem is in the way you're building your map - it looks like you've created a big square ground, and then filled it with some balconies, props, added some doorways and voila. It's not a way to build a good map. First, you need to have some main idea of the point, something that makes it unique in some way, and then build it step by step, route by route, don't just throw stuff into a square box. Sketch your area on the paper, if it makes things easier. You don't have any interesting height variation, it's a flat ground surrounded by some baIconies/walkways, I can't see any suprising flank , each of the doorways looks into the same area. This piece of layout isn't very bad, it's just boring, you don't have anything special to catch player's attention. Plus it's waaaay too open.
Back on rails after my exams :woot:
Working on an old map I really want to finish now.
Before it was this :
![]()
Now it's this :
![]()
Wut? There never was a "problem". I have been using the last weeks on improving my maps design. And this is ONE screenshot of ONE control point out of THREE control points. I have only added props that serve a purpose so far. All doors are placed so they will minimize turtling. It looks boring because you dont make stuff visually appealing before beta
I do agree a little on the emptyness (Of THAT cp) tough... I'll have add more ground cover at some point
Also, by saying, that it looks boring, I didn't mean that it's visually boring. I meant that the layout looks boring. And I thought it's pretty obvious, that I comment what I see, not the whole map, don't tell me it's just one screenshot, I know it.
Just wanted to help, if you can't take my criticism, do whatever you think is good, it's your map. :>
Okay, since I'm a superpaintmaster, I've made some super-cool-bad-ass high definition visual feedback for you.
Anyway:
<Image was here :3>
Also, by saying, that it looks boring, I didn't mean that it's visually boring. I meant that the layout looks boring. And I thought it's pretty obvious, that I comment what I see, not the whole map, don't tell me it's just one screenshot, I know it.
Just wanted to help, if you can't take my criticism, do whatever you think is good, it's your map. :>
Now it's this :
![]()
element_boy6522, my idea of high variation. Blu has high advantage and reds shortcut will bring them on lower part. Longer route gives red even high with blu.
Brown colors presents cliffs. Also photoshopped ledge for blu on left side to visualize more the high advantage.
Hopefully I'm thinking this map right
![]()
I finally found a good theme for my mapYou'll have to click the links, the images are too big to fit here without being obnoxious.
Exterior
Interior (crocodile alligator...)