I would totally agree with you just from seeing the hammer previews, but I think the same set of textures (the same metal walls, metal roof, wooden beams) is used all over the place in Badlands, Fastlane, and a bunch of other maps. We'll see if it still looks bizarre once I have it lit and in-game, and I'll change it if it needs to be fixed.
Now that I check, there are actually a ton of textures that need rotating/adjustment, thanks for reminding me.
No worries, that was one of the things I forgot to do when doing rundown.