You dont like server admins, do you?
Frozen, I'm not too keen on the high contrast between the dark beams and light main wood. But other than that, awesome
http://dl.dropbox.com/u/20389014/blu_basemodeling2.png
http://dl.dropbox.com/u/20389014/blu_basemodeling3.png
http://dl.dropbox.com/u/20389014/blu_basemodeling4.png
I'm calling LOD 0 done as far as modeling goes. I'm going to quickly degrade this into at leats two additional LODS, then texture and figure out how I can instance/divide this into chunks to be placed in the map.
EDIT: Dammit, I forgot to clean up the seams on the top half of the shell from the symmetry operations. Of course, even now it's still less polys than 90% of the weapons in TF2.