Designing cp was becoming more and more stale so I decided to try pl which I avoided due to massive amount of entity work.
This is an untitled single stage pl map with winter/forest theme.
Dont mind much about lighting, I just copypastaed from coldfront for now.
As you can guess, the gates on the right is the blue spawn
The cart starts at that track on the right.
The design is my interpretation of pl after studying some of the good pl maps.
The first point can be seen at the top of this screenshot.
I also consciously made the 'calm spot' on the flank.
Sniper sightlines aren't overpowered although it may seem like.
Closer look at the first capture point. You can see the sentry hole next to the point and the height advantage on the other side.
The hole on the bottom left of the screenshot is a flank route red spies or pyros can take.
I thought the snowycoast texture would blend in with the other snow texture but apparently it doesn't.
Another 'calm spot' here. The low ground flank door will open after the second point capture. Spies will find this place quite useful since they can use this staircase to infiltrate.
On the way to second point. The hole on the right is the hole I mentioned above.
This is the second point. I have little to no idea how this will play out.
You can see the flank door from here.