WiP in WiP, post your screenshots!

Nov 13, 2015
138
512
Made quite a few changes:

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looks cool and futuristic
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
a pathetic attempt to become more "jungle" relevant, a black juniper tree genus juniperus here visualized as a bonsai, dewm_b3 anti jungle

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That lighting though...

Source can be nice. It almost never is, but it is in this case.
 

Quantum

L3: Member
Mar 31, 2016
119
99
Got bored because I can't work on the PL map that I submitted to the asymm contest, so I decided to make an ultiduo map as a detailing project. The construction pack has some really awesome content.
XNT2bjU.jpg
lYK4nXW.jpg

I think it's coming along nicely for just three days of work.
 

Asd417

Sample Text
aa
Mar 20, 2016
1,452
1,031
Designing cp was becoming more and more stale so I decided to try pl which I avoided due to massive amount of entity work.
This is an untitled single stage pl map with winter/forest theme.
Dont mind much about lighting, I just copypastaed from coldfront for now.
20170121001300_1.jpg

As you can guess, the gates on the right is the blue spawn
The cart starts at that track on the right.
The design is my interpretation of pl after studying some of the good pl maps.
20170121001309_1.jpg

The first point can be seen at the top of this screenshot.
I also consciously made the 'calm spot' on the flank.
Sniper sightlines aren't overpowered although it may seem like.
20170121001319_1.jpg

Closer look at the first capture point. You can see the sentry hole next to the point and the height advantage on the other side.
The hole on the bottom left of the screenshot is a flank route red spies or pyros can take.
I thought the snowycoast texture would blend in with the other snow texture but apparently it doesn't.
20170121001412_1.jpg

Another 'calm spot' here. The low ground flank door will open after the second point capture. Spies will find this place quite useful since they can use this staircase to infiltrate.
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On the way to second point. The hole on the right is the hole I mentioned above.
20170121001353_1.jpg

This is the second point. I have little to no idea how this will play out.
You can see the flank door from here.
 

»FF« Wanderer | Engie

L1: Registered
Nov 27, 2015
32
7
Hello everyone!

I have a question: Is there any way to import the "logic_timescale" entity from Portal 2, to Half-Life 2 ?
I have tried using the portal2.fgd but it did not work, also i tried leaving only this entity in p2fgd wich got the entity into my
editor, but sadly it doesn't work

So is there any way to fix this ?