WiP in WiP, post your screenshots!

Uncuepa

aa
Oct 25, 2014
793
1,160
because a light was at the exact level as the ceiling
That was exactly the issue, thank you!

So here are some more updates! I've made some big changes that will affect the rest of the maps gameplay so I should be releasing a new version in the coming days. Here's a couple screenshots.
2015-10-20_00002.jpg
2015-10-20_00004.jpg
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
I'm concerned that you got the ground clearance too low; remember that a jeep is supposed to be able to go over rough terrain without scraping the bottom.
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
Screenshot (23).png

Workin' on a blu spawn, and i've become mad with power..!
 

tyler

aa
Sep 11, 2013
5,102
4,621
Move your visgroups panel under the texture panel and then stretch it vertically so you can see more of the Auto visgroups at once and have more screen space.
 
Jan 20, 2010
1,317
902
Still truckin! More or less finished another spawn room, although I think I still need to put a little more love into the room with the hatch.

2015-10-20_00005.jpg


2015-10-20_00003.jpg


And I know I've shown this spot already, but I made it look even nicer :D

2015-10-20_00006.jpg
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
There's already a jeep in the swamp pack
(1) It's a Land Rover, (2) it has awful texturing (seriously, did they run it through a noise filter?), (3) it wasn't designed to recreate something that already exists in the TF2niverse, (4) don't discourage people from getting some practice modeling because we need all the skilled modelers we can get.

This ceiling would be a good place to enable the lightmap option.
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
It is generally better to instert images as full images as then people dont have to zoom in to see them properly, also disable viewmodels and your hud when taking screenshots (r_drawviewmodels_0 and cl_drawhud_0)