WiP in WiP, post your screenshots!

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Littleedge is a dirty dirty liar (he's just a junkie preaching to the choir), his link will give him 250MB of storage space. Mine won't do that.
 

slimecounty

L1: Registered
Nov 10, 2010
7
1
http://www.youtube.com/watch?v=CKixwCLM4Rw

this is ctf_alcatraz...still a lot of detail to add, but its ready to show off a bit,
I still need to add a working 3d skybox (just wont work for me ?!), and i want to add more player models to the cells in the underground area and pose them...
i dont like the way the fence that lines the map doesnt draw at certain distances, this may be because of the way my game is config'd...(i use laptop and wifi not really the best for gaming so im config'd for playing on high ping servers = low quality models).

so yeah, plz tell me what u think.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
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If that's supposed to be an actual, playable map, there are many things wrong with it.

One, HL2 textures. Most players hate seeing them in TF2, simply because the styles differ so greatly. You can always use TF2 textures and get the same, if not better, effect.

Two, the mid is extremely open. It's just a huge sightline down the middle with random props on the side.

Ignoring your ~12fps in completely static areas which is most likely due to poor optimisation or your computer, you just need to make it more gameplay-friendly.
 

re1wind

aa
Aug 12, 2009
644
588
http://www.youtube.com/watch?v=CKixwCLM4Rw

this is ctf_alcatraz...still a lot of detail to add, but its ready to show off a bit,
I still need to add a working 3d skybox (just wont work for me ?!), and i want to add more player models to the cells in the underground area and pose them...
i dont like the way the fence that lines the map doesnt draw at certain distances, this may be because of the way my game is config'd...(i use laptop and wifi not really the best for gaming so im config'd for playing on high ping servers = low quality models).

so yeah, plz tell me what u think.
to reinforce what has already been mentioned and to add to it:

1) don't use player models, at all.
2) don't use hl2 tetures (use the keyword "tf" when browsing textures
3) Learn about bsp, optimization, etc. starter linky: valve dev. article
4) needs signs to show people where something it.
5) don't use such obvious red and blu lights. start everything off with a nice clean white light
6) Use references
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
nailgun1.png

Shitty AO, I know, and I could care less at the moment.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
It was a nailgun like Jack said, but I've decided to make it shoot deadly soap lasers now.