WiP in WiP, post your screenshots!

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,721
1,985
the beams are not "bad". they just don't look right. I think you should increase the vertical scale on your beam (more space between horizontal beams). also, here you have beams for the walls but none on your ceiling and that's just plain weird, you're supposed to have beams on both or only the ceiling.
keep it up, you can make this work.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
ss20101121141717.jpg
 
Mar 23, 2010
1,875
1,700
pretty much the greatest map ever seba
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I fear the height difference might be too much though. We'll see how it plays.
 

Untouch

L4: Comfortable Member
Jan 25, 2010
187
48
The small fires are the unusual fires, probably going to change them because I don't think they look too good.

The larger fire is the goldrush ending explosion FX.
 

Acumen

Annoyer
aa
Jun 11, 2009
704
630
/me shrugs
Are you sure about that ?
If these are supposed to be screws I'd suggest giving them a different texture/color then the underlying plate.
Also the scratched metal looks totally slapped onto the texture and a bit overscaled. Whereas the indents that would be affected from scratches the most, don't have any harm at all.
Well, yeah, I don't really know what to think of this ?
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,534
In what universe does there exist a law that allows for indentation areas to receive more scratches than the raised areas? Because it's gotta be some crazy backwards universe where clowns are not scary and the females in my life never nag me for one reason or the other.