WiP in WiP, post your screenshots!

PL-7764

L6: Sharp Member
Aug 4, 2009
376
84
Making some detailing changes to the area under the CP in Coulee. I'm going from this ...

kothcouleeb2a0002.jpg


... to this:

kothcouleeb30011.jpg


Also adding lots of optimization-related things all over the place, which you obviously can't see in pictures, so no pics of that. :p
 
Mar 23, 2010
1,872
1,696
looks like a pretty nice last point in a 5CP.
 
Sep 1, 2009
573
323
arena_arakawa0014.jpg


The cones will take their revenge soon enough, and yes its a deathpit.....so what....Its considered a gameplay element
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I like that point, raised loading-dock-like caps are my faves.
 

309blank

L1: Registered
Nov 19, 2009
24
5
pl_dambreak_a10009.jpg


i know the sightlines are still too open, but i wanted to work more on the later points otherwise i'll get nowhere with this thing :D
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Night lighting 101: any section of the gameplay area should be well lit. Very well lit.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
It always seems like you're just detailing random maps without actually releasing them (sans Naughtice) ;) I especially love the roundness of the point area. It provides very nice contrast to the sharp, angular buildings.