WiP in WiP, post your screenshots!

RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
I feel like we're all just becoming slowly insane because of this whole mapping thing.

Actually, I think we're all going gay.

NOT THAT THERE IS ANYTHING WRONG WITH THAT.

Quick, YM, change the topic by posting some WIP screenshots of any unreleased projects you've been working on!

...
 

Bakscratch

Finisher of Maps
aa
Oct 29, 2010
716
1,496
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UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
817
Mapping, the flip side of insanity.
Only on ctf_2fort_upsidedown and pl_retawdab

Also backscratch:

Everything looks nicely detailed but i dont realy get the hole in the middle, its like that piece of road never got made but did get nice sharp edges. It should be a bit more round pit and not a square.
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
412
796
arena map for friend's server. (server itself is not arena, the arena is just a place to visit on the side)
8YPMN.jpg
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
Been working on a 2-popint A/D map, here is my current last point:
9cSAGGb.jpg

Building your map in a box like that's never a very good idea, it just seems to get in the way (and it sorta forces you to build around the flatness it provides).
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,573
Been working on a 2-popint A/D map, here is my current last point:
9cSAGGb.jpg

What berry said is totally true.

You also want to keep in mind that you aren't building a map, you're building an environment. Do you know of any environments that are that flat and look like that?
 

ManBeaR

L2: Junior Member
Apr 20, 2014
78
23
The only reason it is in a box is so that I can run it when I am testing technical stuff. Wont be like that when I publish it.
 

ManBeaR

L2: Junior Member
Apr 20, 2014
78
23
What berry said is totally true.

You also want to keep in mind that you aren't building a map, you're building an environment. Do you know of any environments that are that flat and look like that?

I don't quite understand what you mean, could you try to explain a bit better?
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,573
I don't quite understand what you mean, could you try to explain a bit better?

I'll do my best.

The goal of a level designer is to create levels that emulate the environment set by the game. If the game you are designing for has a lot of rounded corners and ups and downs, it's going to be really weird if you make a map that is kind of flat and square corners. The square corner map might play really well, but it's not a good map for the game because it doesn't fit the environment of the rounded-circle/hilly map.

For TF2, you're emulating realistic environments. Things that we could see almost picture in the real world. I'm sure you've walked around somewhere and have gone "Huh, this would look really cool in TF2" (Just me? nevermind :c) ... thats the environment part of mapping.

Maybe that helps?
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
I'll do my best.

The goal of a level designer is to create levels that emulate the environment set by the game. If the game you are designing for has a lot of rounded corners and ups and downs, it's going to be really weird if you make a map that is kind of flat and square corners. The square corner map might play really well, but it's not a good map for the game because it doesn't fit the environment of the rounded-circle/hilly map.

For TF2, you're emulating realistic environments. Things that we could see almost picture in the real world. I'm sure you've walked around somewhere and have gone "Huh, this would look really cool in TF2" (Just me? nevermind :c) ... thats the environment part of mapping.

Maybe that helps?

I don't know about thinking X would look good within the game, but I've found myself thinking certain roofs would be annoying to clip or complaining to myself about real life sightlines.