- Feb 15, 2011
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Sorry it's been a while, a lot of schooling related items coming up. I need to touch of a few things first before It's presentable in some form.
(pics)
suggestions on how to make Red spawn more "cyber" ? It's becoming increasingly difficult to balance soho,cyber, and tf2 at the same time.
THIS IS TURNING INTO A FULL THEME PACK what do I do
THIS IS TURNING INTO A FULL THEME PACK what do I do
Hey everyone, I've got something that's a bit unusual for this section, I think it'd still go here. I've recently released a custom MvM campaign, History of TF. I released it for mvm_rottenburg, and looked to port it to other existing maps after I improve it a bit from player feedback. However, a lot of people are really saying that a TF2 "museum" MVM map would really compliment the mission well. I'm guessing sort sort of "TF2 history" museum that touches on major updates, much like the mission itself does.
I originally hadn't planned for a map to be associated with the mission, but there seems to be a desire for it, so if anybody wanted to pick up the idea of re-decorating one of their maps, or making one for this mission, I thought I'd throw it out there. It seems like it'd get decent reception. I'd be willing to do all the mission porting work, and maybe even making a few others if need be, if anybody is actually willing to put their time toward something like this.
The mission is still ultimately a WIP, map or no map, but I think that it would be a great addition to the mission, and could work out well for a great map in itself. I can understand if the pitch seems very underwhelming for the time constraints though.
Here's a link to a quick promo video I did from some beta footage, nothing all that fancy, but it shows tidbits
I'm already getting ideas. A map that's divided up into setpieces depicting various maps across the history of the game as "famous battles in Mann Co history". Ooh, and maybe the robots would start out as posed figures in the different setpieces and then coming to life and attacking you. (Via dynamic props that are replaced with actual bots as they "log in" to the game.) So each wave would start at a different location, I guess? Kind of like how Mannhattan has two different spawn points.However, a lot of people are really saying that a TF2 "museum" MVM map would really compliment the mission well. I'm guessing sort sort of "TF2 history" museum that touches on major updates, much like the mission itself does.
Give it to me.
Something I would worry about if your mission is simply taking weapons from different time period in TF2's history is difficulty and balance. Certain periods of time added weapons that were really strong; others added weapons that were really weak. If you're just going through them chronologically, you're going to need to pay special attention to the difficulty curve. And personally, I think 10 waves is far too long, Valve haven't made an 8 Wave mission since Bigrock, 10 is even worse.
Lastly, I know through the magic of editing posts that stevethepocket has taken an interest in mapping for this project, but learning to map yourself is always an option.
I'm already getting ideas. A map that's divided up into setpieces depicting various maps across the history of the game as "famous battles in Mann Co history". Ooh, and maybe the robots would start out as posed figures in the different setpieces and then coming to life and attacking you. (Via dynamic props that are replaced with actual bots as they "log in" to the game.) So each wave would start at a different location, I guess? Kind of like how Mannhattan has two different spawn points.
Assuming all of that is even physically possible, it would be a challenge to cram all of that into one map without it feeling too cramped. I'm excited at the prospect of getting involved in this nonetheless.