WiP in WiP, post your screenshots!

Fredrik

L6: Sharp Member
Aug 15, 2009
376
219
5FY1d.jpg

Concept map for a light test, i've modified a bit cp_well's base light settings, with an overall stronger orange and a bit of pink

I like it! :thumbup:
 

Garuda112

L1: Registered
Sep 4, 2013
38
36
Well, I'm trying to stick with more tundra/alpine themes where I can. I do definitely want this idea to make sense - the key to me is to make the foliage not feel out of place. Are there any suggestions for how I could improve the theme more, or is it not a valid idea? I wasn't trying to imply that it was desert. Thanks in advance.
 
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re1wind

aa
Aug 12, 2009
644
588
red light + blue coloured players = a potential identification problem. Adding strong-but-not-blinding white spot/lights in the playable areas will help to reduce the issue.
 

Ice Crystal

L2: Junior Member
Feb 28, 2013
78
91
I think the mountain throws it a bit. I usually think of high deserts as being the snowy ones, which are bordered by low dry mountains and rock formations. That mountain's massive, pointy and is covered in trees. Other than that it looks like a pretty viable theme.
 

Freyja

aa
Jul 31, 2009
3,011
5,839
I think the mountain throws it a bit. I usually think of high deserts as being the snowy ones, which are bordered by low dry mountains and rock formations. That mountain's massive, pointy and is covered in trees. Other than that it looks like a pretty viable theme.

The Gobi Desert is a desert that is often covered in snow. And it's caused by the Himalayas, not exactly small mountains. I say it's fine.
 

wareya

L420: High Member
Jun 17, 2012
493
191
the main problem to a snowy desert for me is that for evergreens to live there, there's probably gonna be some strain of grass or some other ground covering shrub to accompany the trees. imo it would be best to cover the ground outside of the map with some kind of shrub weed like this:
http://fc00.deviantart.net/fs71/i/2010/001/0/5/snowy_desert_sunrise_by_honda_vfr.jpg
excuse the awkward picture cuz I just kind of got it off google image search.
aside from that, this is the closest I can find as a reference image for the climate that garuda's going for:
http://3.bp.blogspot.com/_B67zEtSj6Aw/TSO0PI0XZ8I/AAAAAAAABqY/zB3yNF9EEvc/s1600/IMG_1105.JPG
the biggest prob is that it's not an evergreen place. but it is a fairly common thing to happen in colorado, compared to other places, so maybe you could call the map colorado. or something.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,699
2,581
KEN YA TIL WHAT IT EES YETT?
It is within my ken, yah.

red light + blue coloured players = a potential identification problem. Adding strong-but-not-blinding white spot/lights in the playable areas will help to reduce the issue.
Using a deep blue for the outdoor shadows (which would be fitting, given how deep blue that side of the skybox is) should help as well. Bonus points if the façade of BLU's base is facing away from the sun and thus ends up having a very blue tint to it.
 

Ice Crystal

L2: Junior Member
Feb 28, 2013
78
91
There are evergreens that live in deserts, they're just a different sort

Ponderosa%20Bear%20Lake%20CA.jpg

Oh hey, this picture actually is from Colorado.
 

leops

L1: Registered
Jun 30, 2012
20
36
The whole area is 1536 Hammer units wide. Here is a Hammer shot with reference HWG :
319431hammershot.png

For me it's the right size : a wide area, but with a range short enough to prevent the snipers from being overpowered.
 
D

Digaag Wa Riz

Here's a crudely put together gunship. It travels in a fixed path in this example. If I find a way to make it user controlled then I might add that to its functionality. Here it is in action.

By the way, I'm not sure what kind of game mode to use this for. I was thinking mvm where you could pay credits to fire it on the bomb carrier, since in this example the funship shoots only at the bomb regardless of whether or not it's being held.

I'm not sure but I think tf_point_weapon_mimic can't hurt bots.
 
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