Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.
I like it! :thumbup:
iirc it ended with the conclusion that snowy desert is a real thing, but people don't like to accept it and generally complain when its used in maps.
Well, I'm trying to stick with more tundra/alpine themes where I can. I do definitely want this idea to make sense - the key to me is to make the foliage not feel out of place. Are there any suggestions for how I could improve the theme more, or is it not a valid idea? I wasn't trying to imply that it was desert. Thanks in advance.
It is a valid theme and I like it a lot. At the very least it'll make your map stand out.
I would just be prepared to make and/or get someone to make custom props if necessary.
red light + blue coloured players = a potential identification problem. Adding strong-but-not-blinding white spot/lights in the playable areas will help to reduce the issue.
I think the mountain throws it a bit. I usually think of high deserts as being the snowy ones, which are bordered by low dry mountains and rock formations. That mountain's massive, pointy and is covered in trees. Other than that it looks like a pretty viable theme.
KEN YA TIL WHAT IT EES YETT?
No, but ken ya find lions in kenya?
The Gobi Desert is a desert that is often covered in snow. And it's caused by the Himalayas, not exactly small mountains. I say it's fine.
the main problem to a snowy desert for me is that for evergreens to live there, there's probably gonna be some strain of grass or some other ground covering shrub to accompany the trees. imo it would be best to cover the ground outside of the map with some kind of shrub weed like this:
excuse the awkward picture cuz I just kind of got it off google image search.
aside from that, this is the closest I can find as a reference image for the climate that garuda's going for:
the biggest prob is that it's not an evergreen place. but it is a fairly common thing to happen in colorado, compared to other places, so maybe you could call the map colorado. or something.
If by strain, you mean species, that makes more sense.
(Sorry it was bugging me)
If people want reference images of colorado's landscape, I can throw up the bajillion images I took on my trip there.
It is within my ken, yah.
Using a deep blue for the outdoor shadows (which would be fitting, given how deep blue that side of the skybox is) should help as well. Bonus points if the façade of BLU's base is facing away from the sun and thus ends up having a very blue tint to it.
There are evergreens that live in deserts, they're just a different sort
Oh hey, this picture actually is from Colorado.
Not mine, but seems relevant.
VRAD crashed before he was able to compile HDR. And I haven't added a shadow to the metalgrate texture yet !
good luck with the filesize
Shadows aside, that map looks like it's at least 3 times larger than it needs to.
The whole area is 1536 Hammer units wide. Here is a Hammer shot with reference HWG :
For me it's the right size : a wide area, but with a range short enough to prevent the snipers from being overpowered.
Looks fine to me with those base models. It's a big /open/ space though, that might be a problem.
Here's a crudely put together gunship. It travels in a fixed path in this example. If I find a way to make it user controlled then I might add that to its functionality. Here it is in action.
By the way, I'm not sure what kind of game mode to use this for. I was thinking mvm where you could pay credits to fire it on the bomb carrier, since in this example the funship shoots only at the bomb regardless of whether or not it's being held.
I'm not sure but I think tf_point_weapon_mimic can't hurt bots.
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