WiP in WiP, post your screenshots!

Burnout6010

L5: Dapper Member
Oct 14, 2012
207
67
I think that aesthetically it's way too noisy. The little playable area is fine, but the fence, trains, power tower, gates, etc. all kinda blend together into a mess.

... those props are only there waiting for me to make a bigger and longer skybox to put them in :S (ala Waste/Well)
So of course now they are waiting in that cube =/
What I wanted to show was the removal of the platform to the profit of what it looks like now. Before it lead you to the top of a train and I thought the brushwork looked bad and it displeased so I removed ... most of it D:
 

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
I think that aesthetically it's way too noisy. The little playable area is fine, but the fence, trains, power tower, gates, etc. all kinda blend together into a mess.

I think it looks fine. Bear in mind the player's never going to see that angle, they'll be at ground level. Although that's a point in favour of reducing the detail, seeing as the train blocks a lot of it.
 

Ælement

I'm so happy :D
aa
Dec 21, 2010
1,483
1,616
Just started a mvm map 30 mins ago. The kickstarting idea was to have the robots walk out of a cave filled with water.

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phi

aa
Nov 6, 2011
832
1,817
oh god please no
ohgodpleaseno.png


no
no.png


NOOOO
NOOOO.png


In other words, I'm making a multi-stage a/d map and haven't func_detailed anything yet
 
Mar 23, 2010
1,874
1,699
to think you could have func_detailed those brushes and fixed it instead of taking 3 pictures of it
 

Sir.Something

L1: Registered
Oct 10, 2012
16
3
Too less surf maps! Needs more!

Stage 1 //EDIT: The spawn is supposed to be a U.F.O, ok? :<
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Stage 2
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Hidden Stage (Without the ending becasue it's pretty poorly made atm)
38FA4D9621A2C26BE6254339E4ED4F7C54B5572E

249C6770681A07D3B208DF3A3A7963D2A808BE0D

575FB19F7A9242AE73D19D2C5B07F5B46E69F841

901E056FAEDEBEC6523C4586BE2A4B69F8B6C3A9
 
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T

The Asylum

If I knew and/or cared about surf maps I would totally make one that actually looked like a TF2 map