Kind of been hastily working on this for the hell of it. Been like a 2-year hiatus of not actually trying to create a new map because I suck at it, but that's just because I don't try very hard.
I wanna post to the WiP thread too, though.
If it's taking that long to compile, you need to optimize. Did you func_detail stuff yet?
If those pyramids and things sticking out everywhere aren't func-detailed I see where your problem lies
Images of a map im working on, lights are funky because VVIS.exe is set to fast, takes longer than 2-3 days to complie and is hell on my CPU.
Anyways, water isn't deep enough to extinguish flames, adds a nice touch I think. Its a KOTH map most ledges can be reached by crouch jumps, a lot of ledges are designed for scouts. Suggestions Please.
It still looks way too narrow. There really aren't any ways around that avoid the central path, everything is just one big hallway or minor offshoots. That chokepoint before the rocket room looks brutal.