WiP in WiP, post your screenshots!

Apr 13, 2009
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Resurrection !
koth_combustion_a50002.jpg
 

GenEn

L1: Registered
Jul 16, 2010
46
54
exef.png

cpquarry0004.jpg


As my first map (that I plan on actually releasing, one day within my lifetime), I don't care about visuals much at this point, but any feedback about layout?

@Yyler: That tiny little fence on its own looks strange, because its taller than it is wide and stands on its own, but the others look okay to me.
 
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GenEn

L1: Registered
Jul 16, 2010
46
54
I know you don't care about visuals, but your lighting seems really weird, what enviromental lighting are you using?

I just used default color/brightness (255 255 255 200) with a pitch -86. I guess the fact that I used dark horizontal surfaces and light vertical services made them all balance out as grey...

Edit: Probably better!

cpquarry0007.jpg
 
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Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
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The other two stages look smaller relatively because they haven't had detail areas added, i imagine.

Yeah, stage 1 looks bloated because of all the detail added, it's really the same size as stage 2. Stage 3 is bigger because it has 3 control points.