WiP in WiP, post your screenshots!

henda

L1: Registered
Mar 3, 2008
11
1
Just started back in hammer after a few years no play.

So far gametype is koth.
Map Name is unthought of so far
Anyways, this is what i've got so far

koth_castle0002.jpg


Any suggestions appreciated :)
Constructive critisicism much welcomed.
 
Last edited:

RaVaGe

aa
Jun 23, 2010
733
1,210
Just started back in hammer after a few years no play.

So far gametype is koth.
Map Name is unthought of so far
Anyways, this is what i've got so far

koth_castle0002.jpg


Any suggestions appreciated :)
Constructive critisicism much welcomed.

Firstly, the displacements are illogical and unsightly, use a big radius when you are modifying an displacement then the brushwork don't fit to tf2, look at the facade of the last of badlands it's very square with lots of details, and the rocks come overhang the roof. The choice of textures is also illogical for an exterior facade and you forget the blend on the floor texture. GL ;)

BTW starting my entry for the contest :p
f93d51d90e3928e8344ab721aab70.jpg
 
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Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
I like those displaced cliffs... are those 2 tiny ladders the only ways up?

I feel like there should be an easier way.

I might add some displacement ramps on the side. I was just looking for something more creative, ladders are kinda placeholder I guess.
 

tyler

aa
Sep 11, 2013
5,100
4,622
Not saying its a bad thing, but I'd think there would be a variety of box sizes, I mean, if anything, stack the half sized model of that crate on top of each other...

They don't stack right. They'll clip into each other!! :[