



And I got lots more pics at:
http://jahrain.com/tf2/wip/convoy/screens/'
I'm running beta tests on 72.234.227.57:27016 and 72.130.249.206:27015, so join that if you want to play test the most recent working beta. I'm looking for some feed back.
Thanks, yeah, thats all brush work. I still don't know how to export custom models yet. I will learn once I find a Maya 8.5 or 2008 exporter.woah.. those are bursh work right?.. looks nifty.
Convoy was a great map in UT2004. Are you going to have the wench that swings around and acts like a bridge? Also, this map is *supposed* to be a bit crowded. It's a real "stick and move" type of map when you're inside the convoy - when you're outside/on top of it is when you have to move fast and have a lot of clear space to run through.
How are you going to handle the jump boosters?
Just play the map, its not a remake, its the same style but diffrent level design.
Just a question: did you make the wheels of the vehicles rotate? that will contribute a lot to the feel of movement. Also some ambiance re:motor and traction sounds should finish off the feel.
Also, how does the engine of the two vehicles work? Is there an exhaust - if so, where's the smoke![]()
In thye world of mapping people are so shallow! So what if it has purple textures at the moment? It won't do once its dun so stop moaning. Thats like no going out with a girl as a teenager because she has spots.....she wont do later in life.
Actually... I'd probably put some large trigger_pushes in the air above/between the vehicles to both prevent that, and improve the illusion of motion by having you get thrown back/off the things if you end up high in the airAnd indeed we DEMAND demo man jumps from side to side.
Also, how do you embed custom vmt files in the map?
There is a "trigger_push" entity that works like wind that pushes players back in the map if they try to jump across. The barrier thats in between is also a place holder at the moment. If the map can't be exploited without the barrier il remove it.
Also, how do you embed custom vmt files in the map?