Just out of curiosity, how many job offers from valve have you gotten? Seriously, this is on-par with the professional level of detail, and they have multitudes of people working on maps.
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They sadly do not have collision models so I have created two brushes for them: one is a cylindrical playerclip that encopases the main body of the tree, and the second is a nodraw brush inside the model, but a little smaller so that bullets and rockets can pass trough the leaves, but not the main trunk. Also you can hide sticky bombs in the trees.One question: Do the pine trees have their own collision models, or did you have to make your own? And on that note, do the pine needles block bullets?
I thought I had removed them all. I've already spotted them and took them out. They are jungle remnants.There are two models at the middle section that have no texture and are purplish and one model in the skybox that is purple too
Yeah I haven't detailed those areas yet. Will be fully furnished by beta.The parts connecting the hangars to the middle (with the stairway going up) are too plain. Put a prop or something, and maybe a battlements sign.
Thanks, this makes sense. I'll also be making all the brushwork handrails more detailed and replace them with models where it may be needed.In the intel room, there are some platforms that are just that, platforms. Put some handrails to make it look better.
Yes, I copy/pasted the light enviroment from arena_lumberyard, but I need more tweaking to the HDR because of the large flat white areas.Some objects in this map (the hangar roofs, some of the runway, some vents) have blinding lights. It feels so unnatural and looks horrible.
I know what you mean. I'll have to be creative about that in order to avoid redoing a major portion of the skybox all over again.Its also pretty hard to notice, but some of the skybox platform that continues the runway just collides with the forest part of the skybox, making it look like it goes into the forest, with no barrier. Sorry if it sounds confusing.
Remove the tree models shadows and make them by hand with nodraw.
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