- Dec 23, 2007
- 19
- 0
Hey all, im working on a remake of 2fort, and ive posted a pre-alpha build on fpsbanana
http://www.fpsbanana.com/maps/65716
copypasted fpsbana comment:
The theory behind this: in Valve's ctf_2fort, when a turtling match plays out, you'll be lucky to get into the enemies basement to get the intelligence, let alone get back out again.
This remake substitutes the basement for a 2nd floor at the top of the fort, making escaping with the intel rather simpler.
Apart from the new 2nd floor, the base has largely the same layout as ctf_2fort, so it shouldnt be too confusing for players.
I was planning to just release a basic floorplan level to get feedback on how the new layout worked, but then I figured that some people would enjoy the challenge of playing with unbalanced bases - blue only has a little shack while red has the full fort.
I expect red to succesfully spawncamp blue in less than 3 minutes =)
Blues intel is beneath the bridge, red intel is on the top floor - follow the usual 2fort routes
The map should be fully functional and playable (if unblanaced), but its a little sparse on details, and the skybox was thrown together hurridly so is a bit ugly.
So i'm after feedback on what people think of the idea, if i should abandon the project now (lol) or how to improve the layout and playability.

http://www.fpsbanana.com/maps/65716
copypasted fpsbana comment:
The theory behind this: in Valve's ctf_2fort, when a turtling match plays out, you'll be lucky to get into the enemies basement to get the intelligence, let alone get back out again.
This remake substitutes the basement for a 2nd floor at the top of the fort, making escaping with the intel rather simpler.
Apart from the new 2nd floor, the base has largely the same layout as ctf_2fort, so it shouldnt be too confusing for players.
I was planning to just release a basic floorplan level to get feedback on how the new layout worked, but then I figured that some people would enjoy the challenge of playing with unbalanced bases - blue only has a little shack while red has the full fort.
I expect red to succesfully spawncamp blue in less than 3 minutes =)
Blues intel is beneath the bridge, red intel is on the top floor - follow the usual 2fort routes
The map should be fully functional and playable (if unblanaced), but its a little sparse on details, and the skybox was thrown together hurridly so is a bit ugly.
So i'm after feedback on what people think of the idea, if i should abandon the project now (lol) or how to improve the layout and playability.