Current version will be included in some of our server cycles. Not a pretty map, but fully playable. Playtests showed that it doesn't turn into a fragfest, but requires some carefully leveraging between offense and defense. When both teams try to push at full speed, the map is likely to not end at all (until time runs out of course

). Some serious barrage (demomen, engies, snipers, heavies) is required to halt ennemy advance and reaching victory.
I don't plan to make a public release yet, because some level of prettiness is almost mandatory now for a map not to be discarded. I'll use this time to add some vertical gameplay in more areas, and to give ambushing a greater rôle.
PS : a side effect of my block effect is that diguised spies may halt the cart. Spycheck mandatory ^^