Well this is my second source map project so far... CPL doesn't stand for capture payload or whatever, it is a circular payload map. Each team starts with a cart in the opposite part of the loop. Winners are the ones who can hit the other team's cart with theirs by advancing faster and crippling the ennemy progression. I expect having to make some gameplay tweaking such as overall higher cart speed than in goldrush, and some kind of bonus for the team nearing the other (in respawn time or cart speed maybe) to avoid stalemates. The map is set into a canyon where an old temple was once carved. Discovered a century ago and stripped of its riches, it is written that who wins a mystic race will be granted acces to the power still lying within. Knowing this, BLU and RED engage in this strange challenge. I'm done with basic layout, and I'm doing some rough displacement/detail/texturing before going into the logic and first testing. I consider giving slightly different feeling to both sides of the loop, but of course I can't use the blue/red themes. I think the canyon itself will have a dry and greenish sides, and the temple a darker and lighter ones.