fartron
L1: Registered
- Jan 27, 2008
- 45
- 11
The red spawn room looks like the hostage shack in cs_compound; was that an inspiration?
I really like the manor building, are you studying photos of villas and haciendas? If that one part by the cp became a little more like cloisters I think it might be more interesting. But it could throw your balance off, so don't take my word for it. I think the feed storage looks a little bit too boxy at the moment. Good detailing, but it feels too much like a box in a box from the shots.. I'd break up the flow a little bit more, either with obstacles, or side routes or something.
I really like the manor building, are you studying photos of villas and haciendas? If that one part by the cp became a little more like cloisters I think it might be more interesting. But it could throw your balance off, so don't take my word for it. I think the feed storage looks a little bit too boxy at the moment. Good detailing, but it feels too much like a box in a box from the shots.. I'd break up the flow a little bit more, either with obstacles, or side routes or something.