ive played it a couple times now , not a full server but with enough players to have a good game,
point a has way too many ammo boxes at it currently, if im setting up on the roof area i can do a round trip around a and collect up to 6 different ammo boxes in a really short period of time, for instance on the upper level i think just the meduim would suffice, same for the lower level proably 2 boxes maximum not 4.
point b is better, the ammo and health are spread out a little more - offering some chance for the offence to grab some, theres some tough sentry spots but most are killable once your learn all the places you can shoot from,
my only complaint about c is that i would have loved the ufo to be bigger, it looks so awesome and really is the centrepiece of the map, but its actually the worst point of the 3 fight wise to play in, you get the odd sentry inside on defence that are pretty easy to demo spam clear, and a sprinkling of snipers seems to pop up once c needs defending but honestly i'd prefer a big indoors kinda battle inside the ufo, places where engys could set up a proper turrets and a proper offensive rush to cap the point, probably something thats too late in the day to change now but big ufo = uber cool scenario for an indoor fight
one minor annoyance is this beam - its does an awesome job of blocking sentry fire at level 1
