Hello everyone,
cp_paperclip is a so called "first map", which means that the original idea behind is to help me get familiar with hammer and hopefully create something that people may enjoy playing. tf2maps.net has always been a great resource for tutorials and offered a solution whenever i encountered a problem. Thanks!
About the map:
It's a multi-stage Attack/Defend map , i.e. Dustbowl style. There are 3 stages with 2 capture points each, 6 total.
Thanks to the kind folks running Fester's place / http://www.festersplace.com / I had several opportunities to test it and it appears to work reasonable for an alpha version. Fester's place is server with fast respawn times and I aim to balance the map around this setting. However, this means i have no idea whether the map will still work with regular respawn times. (The map defaults are set to 2-3 Seconds for the attacking team and 6-8 for the
defending team right now.)
Anyway, I'm looking for input on the current version by fellow map creators. Any obvious mistakes ? Blatant terrain bias for one side or the other ? Setup time too short or too long ? "Where the hell am i going" effect - do i need more signs ?
Download link : cp_paperclip_a3
Pictures!?
Layout
(If you are interested, you can click on the images to see them at a larger size)
Stage 1 is set overground.
Stage 2 is set in an underground base.
On Stage 3 you leave the underground base again and are back overground.
More pictures!
(Once more ! If you are interested, you can click on the images to see them at a larger size)
Stage 1
Stage 2
Stage 3
Cheers!
cp_paperclip is a so called "first map", which means that the original idea behind is to help me get familiar with hammer and hopefully create something that people may enjoy playing. tf2maps.net has always been a great resource for tutorials and offered a solution whenever i encountered a problem. Thanks!
About the map:
It's a multi-stage Attack/Defend map , i.e. Dustbowl style. There are 3 stages with 2 capture points each, 6 total.
Thanks to the kind folks running Fester's place / http://www.festersplace.com / I had several opportunities to test it and it appears to work reasonable for an alpha version. Fester's place is server with fast respawn times and I aim to balance the map around this setting. However, this means i have no idea whether the map will still work with regular respawn times. (The map defaults are set to 2-3 Seconds for the attacking team and 6-8 for the
defending team right now.)
Anyway, I'm looking for input on the current version by fellow map creators. Any obvious mistakes ? Blatant terrain bias for one side or the other ? Setup time too short or too long ? "Where the hell am i going" effect - do i need more signs ?
Download link : cp_paperclip_a3
Pictures!?
Layout
(If you are interested, you can click on the images to see them at a larger size)
Stage 1 is set overground.

Stage 2 is set in an underground base.

On Stage 3 you leave the underground base again and are back overground.

More pictures!
(Once more ! If you are interested, you can click on the images to see them at a larger size)
Stage 1


Stage 2


Stage 3


Cheers!