after another several hours of work and some major changes I have released beta 3. It can be downloaded at FPSBanana.com
Here are some screenshots. I'm really excited how all of those changes will affect gameplay.
As always: any feedback is welcome.
Beta 3 Changes:
- added another path from blue spawn to red's oil rig
- moved the control points
- changed the areas around CP A & B
- placed a lot of func_nobuilds
- some changes to the layout that should improve gameplay
- moved red's spawn one and two
- custom soundscape added
- HDR sky included (still not perfect but acceptable for now)
- miscellanous little optimizations
Still to do:
- improve ambient atmosphere
- gameplay tweaking
- redo hint brushes
- add area portals
- add menu photos
- add more cubemaps
- spend a little more time on the soundscape
- add more ropes
- extend 3D skybox details
- maybe redo the HDR sky
- change lighting and textures in some areas
- add details in some areas
- maybe add more custom materials
- add more ropes
- add some breakable stuff
- adjust lightmaps in some areas
- miscellanous little optimizations
Here are some screenshots. I'm really excited how all of those changes will affect gameplay.
As always: any feedback is welcome.
Beta 3 Changes:
- added another path from blue spawn to red's oil rig
- moved the control points
- changed the areas around CP A & B
- placed a lot of func_nobuilds
- some changes to the layout that should improve gameplay
- moved red's spawn one and two
- custom soundscape added
- HDR sky included (still not perfect but acceptable for now)
- miscellanous little optimizations
Still to do:
- improve ambient atmosphere
- gameplay tweaking
- redo hint brushes
- add area portals
- add menu photos
- add more cubemaps
- spend a little more time on the soundscape
- add more ropes
- extend 3D skybox details
- maybe redo the HDR sky
- change lighting and textures in some areas
- add details in some areas
- maybe add more custom materials
- add more ropes
- add some breakable stuff
- adjust lightmaps in some areas
- miscellanous little optimizations
Last edited: