It's big, REAL BIG. This seems to be a common theme in maps lately. B point has no cover, if I was a good sniper I would've ruled it, but I'm not. Other areas are the same, no cover, large open areas. Even on E it was impossible to get a sentry up because demos and soldiers could kill them straight shot from out of range from either side.
Look at the size of cap points in dustbowl and gravelpit. They are much smaller, much tighter areas.
Even the last points in Badlands which are probably some of the largest in Valve maps seems smaller and have lots of cover, even if it's just pillars.
Other than that I don't have any problems with it. Steel type gameplay is fun, the layout isn't bad. It's just very large with little cover.
You might wanna try just shrinking the whole level by 25%, but maybe not in the Z scale. That might still be a little large but 50% might be too much. Those are easy numbers to keep your work on the grid.
Look at the size of cap points in dustbowl and gravelpit. They are much smaller, much tighter areas.
Even the last points in Badlands which are probably some of the largest in Valve maps seems smaller and have lots of cover, even if it's just pillars.
Other than that I don't have any problems with it. Steel type gameplay is fun, the layout isn't bad. It's just very large with little cover.
You might wanna try just shrinking the whole level by 25%, but maybe not in the Z scale. That might still be a little large but 50% might be too much. Those are easy numbers to keep your work on the grid.